![]() The somatic components of Paladin spells can be done even if both hands are occupied with a weapon and shield (but not two weapons). Paladins automatically know every spell on their spell list. Their bonus spells and save DCs are based on Wisdom. Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, all armor, and non-tower shields. Under Planar Flag Alignments, Mount Celestia or equivalent only.Īura of Good, Healing Touch, Exorcism, Insightful Strike, Personal Warding, Turn Undeadĭetect Evil, Divine Grace, Divine Heart, Holy Shield, Smite EvilĮvasion, Expanded Prayers, Interrupting Spell 1/dayĭivine Resilience, Guided Ward, Reactive HealingĮxorcising Smite, Interrupting Spell 2/day, Mortal Smiteĭivine Chain, Hero's Heart, Prayers of the FaithfulĬlass Skills ( Skill Points::2 + Int modifier per level, ×4 at 1st level)Īll of the following are class features of the Paladin. Under My Word is my Bond ethics, Lawful Good only. More than a few Halfling paladins also existĪlignment: Any Good. Humans also provide a sizeable contingent of Paladins. Races: Some of the most powerfully magical Paladins are Aasimar of celestial heritage. ![]() Because of her divine gifts, she does not need as high of a Strength or Dexterity as other melee characters might need, although a high Constitution score is always beneficial, and a Paladin can gain benefit from not completely neglecting her Strength. Charisma enhances a variety of abilities, such as Turn Undead, Smite Evil, and Holy Shield. Additionally, her Insightful Strike bonus feat means that she can use it for her attacks. The Paladin gains bonus spells per day for a high wisdom, and her spell save DCs are based on Wisdom. They also have a reasonable supply of information-gathering divination spells.Ībilities: Wisdom and Charisma are the most important ability scores for the Paladin. On the other hand, if the planes of Good are Good because of what they do, rather than what they are, then Paladins are often not dedicated followers of any specific deity their dedication to overall Good often interferes with their ability to maintain any other allegience, even a deific one.Ī Paladin fights in melee and casts protective spells, enhancing their own defenses and those of others, and diverting attacks attacks onto themselves despite their fundamentally being a defensive character. Under flag-based morality, Paladins often have patrons from their sponsoring plane. Under flag-based alignments, Paladins must be aligned with a plane that sponsors Paladins (Mount Celestia under the core cosmology).ĭepending on the moral system of the setting, Paladins may or may not have a deific preference. Under Word is Bond ethics, Paladins must also be Lawful, although other ethical systems do not compel this of them. Paladins are imbued with phenomenal courage and heartiness, and given magic to heal and protect. These Paladins are the front-line warriors of the forces of Good, righting wrongs wherever they may be found. The fact that you can use shield shoves as a bonus action only increases your ability to bully enemies where you want them.When darkness rises, when necromancers threaten to envelop the world in shadow, when demons walk the lands, sowing mayhem and destruction, or when evil arises in the hearts of mortals and leads them to the destruction of others, a few are called to defend the weak and innocent against them. But this is still great for opening possibly trapped doors or chests. You can also add your shield’s AC bonus to any Dexterity save that you make against an effect that targets only you, which is less useful due to the prominence of Area of Effect spells that cause Dexterity saves. With this feat, you can take half-damage on any Dexterity saving throw failure, and no damage on a success. ![]() ![]() Shield Master will make you a little better at surviving whatever hits come your way. Tanking isn’t just the glamorous job of shutting down anyone who even looks at your allies you’ll also be taking quite a beating yourself.
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